Jul 18, 2014 Find helpful customer reviews and review ratings for Sea Trader: Rise of Taipan at Amazon.com. Read honest and unbiased product reviews from our users. Nov 30, 2002 This edit will also create new pages on Giant Bomb for: Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
. ( ).
( ). ( ). ( ). ( ). ( ).
( ). ( ).
( ). ( ). ( ). (11). (2,592). (192). (0).
(1). (7,200).
(32). (140)A fact from Sea Trader: Rise of Taipan appeared on Wikipedia's in the column on 31 July 2018. The text of the entry was as follows: 'Did you know. That at the time of its release in 2002, economic simulations like were uncommon on handheld systems like the?' A record of the entry may be seen at. The nomination discussion and review may be seen at.
Sea Trader: Rise of Taipan is a simulation developed and published by 's American division. The game was released exclusively in North America on November 13, 2002 for the. In Sea Trader, the player controls a ship and tries to build a trading empire by selling goods between different ports.
Reception was mixed, with praise directed towards the game's addictive nature while criticism focused on its dated graphics and its somewhat bare-bones gameplay.GameplaySea Trader: Rise of Taipan is a shipping simulation game, where the player's goal is to make as much money as possible. The player makes profit by buying goods in one port and then selling them in another. Players can also use money to bribe into allowing them to offload illicit goods that are worth more money.
The game takes place over a one, five, or ten year period depending on the player's choice at the beginning of the game. Money is used to upgrade the player's ship, bribe bartenders into getting gossip and tips, as well as buying maps to access more ports among other things. Random encounters with pirates and other events happen during transit between ports—the action is always confined to menus, and contains little gameplay outside the economics simulation of the game.
ReceptionThe game received mixed reviews from critics, who felt that the game managed to be addictive despite its lackluster gameplay and graphics. It has received a 68% from review aggregator.
's Craig Harris praised the game's replayability and addictive nature, but criticized its lack of 'pizazz'. 's Frank Provo called the game a 'welcome change' and noted that it was a 'relatively unique' experience for handheld systems like the Game Boy Advance.
Criticized the game for having 'no action to speak of'.